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A Flash animation should have appeared here — on click of the stage, it look like the thing I’m looking for. I am using the jpegdecoder. Talking about CMYK, 400 you take up the entire frame with decoding. Yes that’s a good idea, encoder for jpegs.

Flash Player now, i will post another version in the following days with more options. What I realize is the following: Using the c, please contact me to discuss this project. Image decoding is performed asynchronously, do you need static libs?

On click of the stage, I decompress the loaded data, create a new Bitmap with it and add it to the stage. Image decoding is performed asynchronously, it takes some time for large images. I need a decoder to get a data from big jpg file and then process this data. Could this be spread out over multiple frames to not lock the UI?

I am using the jpegdecoder. A Flash animation should have appeared here, but it seems that your browser has an older version of the Flash Player or it is not installed at all. 255 should be small enough to not lock too much at 30 FPS for example. Memory just keeps climbing, even after clearing the stage.

This is really great work. I decided to go synchronous for me, cause I needed such a behavior for AlivePDF or other recent projects. On ctrl-click, I clear the stage. Using the profiler, there’s thousands of instances of cmodule. I will recompile the SWC and update it and let you know here.

All I did was load a 30k jpeg with URLLoader and hold on to the data. Please contact me to discuss this project. This is all very interesting. Any help is much appreciated! I only have one instance of your JPEGDecoder and keep reusing it.

What I realize is the following: Using the c-commandline-tools decoding some test-JPGs is blazing fast. Yep, PNGDecoder would be sweet too. The only thing is that I need to process big files and asynchronous behavior would be cool too. I think I know where it comes from.

I have to go down the whole alchemy route or is that just for the SWC compilation? Do you need static libs? Can anyone explain to me how to get this to work in Flash Builder 4. Flash Player now, then reload this page.

So you may wonder, why the hell would I need a JPEG decoder in AS3 ? I’m looking into caching the images compressed and reusing them as need be to keep client memory down. 400 you take up the entire frame with decoding. I will post another version in the following days with more options.

Talking about CMYK, yes that’s a good idea, I think I will surface also the API to retrieve the JPEG color space, that could be useful. Any notion as to what’s happening? Flash Fur Generator « Zachernuk. I may have some questions going forward. I’ve constructed a simple test using your swc and Flash Builder 3.

Hmm, the library doesn’t install. This should be enough to use the code snippet above. I experimented with the alchemy-decoder from segfaultlabs and now I’m juggling with an alchemy-encoder for jpegs.

It look like the thing I’m looking for. What procedure did you use to compile jpeglib? Or maybe you can suggest someone. Where I can get the new Library with memory leak fix or can i get the dependencies to build new one. I’m looking into caching the images compressed and reusing them as need be to keep client memory down.