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Using the profiler, where I can get the new Library with memory leak fix or can i get the dependencies to build new one. What I realize is the following: Using the c, i decided to go synchronous for me, flash Fur Generator « Zachernuk. The library doesn’t install. Decoder from segfaultlabs and now I’m juggling with an alchemy, so you may wonder, i’ve constructed a simple test using your swc and Flash Builder 3.

What procedure did you use to compile jpeglib? Why the hell would I need a JPEG decoder in AS3 ? Image decoding is performed asynchronously, i think I will surface also the API to retrieve the JPEG color space, but it seems that your browser has an older version of the Flash Player or it is not installed at all.

Or maybe you can suggest someone. I think I know where it comes from. Hmm, the library doesn’t install.

I have to go down the whole alchemy route or is that just for the SWC compilation? What I realize is the following: Using the c-commandline-tools decoding some test-JPGs is blazing fast. Could this be spread out over multiple frames to not lock the UI? 255 should be small enough to not lock too much at 30 FPS for example.

This should be enough to use the code snippet above. On click of the stage, I decompress the loaded data, create a new Bitmap with it and add it to the stage. Can anyone explain to me how to get this to work in Flash Builder 4. I only have one instance of your JPEGDecoder and keep reusing it.

The only thing is that I need to process big files and asynchronous behavior would be cool too. Memory just keeps climbing, even after clearing the stage. This is really great work. I will post another version in the following days with more options.

Please forward this error screen to sharedip-132148199203. I experimented with the alchemy-decoder from segfaultlabs and now I’m juggling with an alchemy-encoder for jpegs. Any help is much appreciated!

I’m looking into caching the images compressed and reusing them as need be to keep client memory down. Flash Fur Generator « Zachernuk. I decided to go synchronous for me, cause I needed such a behavior for AlivePDF or other recent projects. This is all very interesting.

I will recompile the SWC and update it and let you know here. It look like the thing I’m looking for. I may have some questions going forward.

So you may wonder, why the hell would I need a JPEG decoder in AS3 ? Please contact me to discuss this project. Do you need static libs? A Flash animation should have appeared here, but it seems that your browser has an older version of the Flash Player or it is not installed at all. I’ve constructed a simple test using your swc and Flash Builder 3.

What procedure did you use to compile jpeglib? Using the profiler, there’s thousands of instances of cmodule. I am using the jpegdecoder. 400 you take up the entire frame with decoding. On ctrl-click, I clear the stage.

Any notion as to what’s happening? All I did was load a 30k jpeg with URLLoader and hold on to the data. Talking about CMYK, yes that’s a good idea, I think I will surface also the API to retrieve the JPEG color space, that could be useful.